Author Archives: Josh McCollom

Edwin Update : Animation!

Go to the Edwin section, to see the newest updates for Edwin!

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Model Update 5 – Edwin Finalized!

I got really excited to see the end product of the model, so I wanted to get him done this week. Weel, I didn’t realize I would finish him tonight. So here we go, in all his glory!

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Model Update 4 – Meet Edwin!

Last week I got super busy with work, OT, and some other side stuff. This week I had a lot more free time, so I tried to finish my model up. Next is to clean up some weird polyflow I … Continue reading

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Model Update 3 – FACE!

I’ve realized I’m pretty slow when it comes to faced, so I’m taking my time on this guy. Didn’t have a lot of free time this week, but this is what I got so far!

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Model Update 2

Body is pretty much done, and I’ve been randomly sketching out some face concepts. The face will take me a lot longer, but that’s alright, I’m excited to model one.

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Modeling Update 1

So, I’ve decided to learn how to model. I’ve been told that modeling and rigging your own character will take you to another level. So why not! Right now it’s just the torso and the legs, the arms in this … Continue reading

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Holy Cow!

Yea, so, it’s been awhile hasn’t it? Miss me? I missed you. The short version of the post, and I’ll go into more details later. – Graduated College in May – Move to California in June for another internship at … Continue reading

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Corrective BlendShape Script

I’ve always wanted to write my own corrective blendshape script with what I’ve always wanted in the script. So I did. I took a few things I liked from the scripts that I’ve used, and made my own. Here is … Continue reading

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Face Test 2-4-2012

Worked on the critiques I was given. Right now, I think all my blendshapes are done…but I’m not 100% sure. After I get my blendshapes approved, I’m going to go ahead and work on the on surface controls. Let me … Continue reading

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Face WIP 1-31-2012

Face Test 1-31-2012

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